Version 0.100 Nov. 2, 2023
Added a new talk
We have a new session: “Swift Godot: Fixing the Multi-million dollar mistake” by Miguel de Icaza.
We have moved a session around: “Lightning Talks Saturday” (Redmond → New York)
Version 0.99 Oct. 25, 2023
Venue opens 9 AM on both days to allow for more relaxed registration.
Version 0.98 Oct. 25, 2023
We released a new schedule version!
We have a new session: “Mastering the 4.x TileMaps” by Gilles Roudière.
We sadly had to cancel a session: “Abusing TileMaps for Procedural Generation” by Gary Josack
Version 0.97 Oct. 18, 2023
Wir haben eine neue Programmversion veröffentlicht!
We have new sessions!
Version 0.96 Oct. 18, 2023
Wir haben eine neue Programmversion veröffentlicht!
Version 0.94 Oct. 17, 2023
Wir haben eine neue Programmversion veröffentlicht!
Version 0.93 Oct. 17, 2023
Wir haben eine neue Programmversion veröffentlicht!
Version 0.91 Oct. 17, 2023
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Version 2023:10-17 22:02 Oct. 17, 2023
We have new sessions!
- “From watercolors to mechs: Stylized rendering and asset pipelines in Godot” by Panagiotis Tsiapkolis
- “(Simplified) Flight Simulation Library” by Fernando "Vela" Cosentino
- “Integrate PlayFab using godot-playfab” by Johannes Ebner
- “Building Automotive HMI with Godot & RenderCore” by Harsha Padmanabha
- “Super-charging content production with Godot addons” by Miguel Gonzalez Sanchez
- “Make point n' click games the easy way with Popochiu” by Mateo Robayo Rodríguez
- “Powering your Godot Game with Steam” by GP Garcia
- “GDScript: Past, Present, and Future” by George Marques
- “Fireside Chat” by Emilio Coppola, Rémi Verschelde, Krystof Klestil
- “Looking good!: Achieving the best graphical quality in Godot” by Fernando Spina, Lisandro "NoidEXE" Lorea
- “In-house editor plugins and tooling” by Sander Vanhove
- “Volumetric Video in Godot: The Making of Strange Light, an Extended-Reality Experience” by JLS Gangwisch
- “Viewports: An Overview” by Raffaele Picca
- “The Future of Rendering in Godot” by Clay John
- “How to publish your game on Xbox” by Neil Holmes
- “How a C/C++ noob ported DOOM to run in Godot using GDExtension” by Adam Scott
- “Closing Remarks”
- “Next-Gen Multiplayer Game Development with The Mirror” by Jared McCluskey, Wojtek Pe
- “Abusing TileMaps for Procedural Generation” by Gary Josack
- “The Making of Abandoned Spaceship Demo Scene” by Jaanus Jaggo
- “Lightning Talks Saturday”
- “About Ramatak” by HP van Braam
- “The journey to Godot 4: what can you expect?” by Miskatonic Studio
- “Lightning Talks Sunday”
- “Opening Remarks” by Johannes Ebner, Emilio Coppola
- “Bending wires: Deconstruction of Robot Detour's main mechanic” by Ivan Bushmin
- “Introduction to Godot multiplayer and the W4 Cloud” by Fabio Alessandrelli
Version 0.9 Oct. 17, 2023
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Version 2023:10-17 21:37 Oct. 17, 2023
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Version 293 Oct. 17, 2023
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Version 291 Oct. 17, 2023
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Version 285 Oct. 17, 2023
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Version 283 Oct. 17, 2023
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Version 281 Oct. 17, 2023
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Version 278 Oct. 16, 2023
We released our first schedule!