(Simplified) Flight Simulation Library
11-05, 11:30–11:55 (Europe/Berlin), New York
Language: English

Realistic flight physics adds fun, but just for some pew pew and whoosh a scientifically accurate library is too much. This talk presents a GDScript flight library, but with just the parts you really need.

Electronic Engineer by profession, weekend game developer as hobby. Game jams aficionado (a regular at Godot Wild Jam), uses Godot since 2.1 and in love ever since. Nonbinary (bigender) person, is glad to be called by any pronouns (most often uses "he"). Finds, however, to be a bit odd to talk about himself in the third person.