Make point n' click games the easy way with Popochiu
11-04, 14:30–16:30 (Europe/Berlin), Chicago
Language: English

How to quickly make a point n' click game using Popochiu 2.0.

I'm an indie game developer from Colombia, who loves creating games that make people laugh and evoke tenderness, with a touch of dark humor. I fell in love with Godot in 2018 after interviewing Juan Linietsky on Juegos Indies, a game development channel I hosted with some friends. Since then, I haven't stopped using the engine, and now I'm working on two projects:

Popochiu: a plugin to make point n' click games with a workflow similar to the one used in Adventure Game Studio and PowerQuest, and Vultures - Scavengers of Death: a classic survival-horror with turn-based roguelike mechanics inspired by the 90s Resident Evil series.

I want to share with the world the unique way in which Latin American games are created.