Integrate PlayFab using godot-playfab
11-05, 14:30–16:30 (Europe/Berlin), Chicago
Language: English

Learn why a backend is necessary even for your single player game, what you can do with it and how it supports both your players and you, as a developer.

Johannes is a Gaming Solution architect who helps game developers & publishers of all sizes to build multiplayer games and online services for games.

He has 20 years of experience in the IT industry, including 15 in the games industry - many of which he built games himself and led game dev teams.

Johannes has been involved in a wide range of projects, from small web applications to large scale cloud services and Massively Multiplayer Online games and has consulted many publishers and game studios from indie to AAA on how to build online services and multiplayer infrastructures.

Johannes is also the maintainer of godot-playfab, the integration of Azure PlayFab for the Godot Engine, an active Godot community member and has spoken at various conferences like the Sharkmob DevDays (invitational), Nordic Game and Microsoft’s GDC event.

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