Opening Remarks
11-04, 10:30–10:55 (Europe/Berlin), Atrium
Language: English

Johannes is a Gaming Solution architect who helps game developers & publishers of all sizes to build multiplayer games and online services for games.

He has 20 years of experience in the IT industry, including 15 in the games industry - many of which he built games himself and led game dev teams.

Johannes has been involved in a wide range of projects, from small web applications to large scale cloud services and Massively Multiplayer Online games and has consulted many publishers and game studios from indie to AAA on how to build online services and multiplayer infrastructures.

Johannes is also the maintainer of godot-playfab, the integration of Azure PlayFab for the Godot Engine, an active Godot community member and has spoken at various conferences like the Sharkmob DevDays (invitational), Nordic Game and Microsoft’s GDC event.

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Prior to working with Godot, he had experience as a web and game developer. In order to support the Godot community, he began creating educational content on YouTube. He also developed a popular plugin and became involved in the management of the Godot website and communication channels. Currently, he is working full-time to support the growth and success of Godot as it faces new challenges.

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