Bending wires: Deconstruction of Robot Detour's main mechanic
11-05, 12:00–12:25 (Europe/Berlin), New York
Language: English

I am making a puzzle game with a robot on a wire, and we can bend the wire around walls and corners. It really looks complex, but in this talk I deconstruct it to like 10-ish simple steps.

Indie game developer from Munich.

Created mobile games in 2013-2016, then took a long break, and came back on track in 2023 by falling in love with Godot.

I make small games packed with surprises and interesting mechanics.

Author of Fox Tower, Robot Detour, and more.