From watercolors to mechs: Stylized rendering and asset pipelines in Godot
11-05, 16:00–16:25 (Europe/Berlin), Redmond
Language: English

Stylized 3D games have a lot of barriers to production. This talk breaks down some of the issues and ways to tackle them.

PhD student working on stylized rendering and artistic control. Hobby gamedev since 2010, pro since 2020. Started stylized rendering in 2016. I use Godot for my projects since 2016, and have released an open source framework for fighting games known as Castagne.