The Liblast 3D asset pipeline is a workflow and template for developing and (re-)using 3D game assets. The pipeline stems from identifying worrying trends in 3D game asset life cycles.
Chase of highest fidelity has been driving game production cost, team size and completion time up, while driving all the other qualities down. This has been excelently put by Isaque Sanches in his 2022 presentation “The Case Against Visual Fidelity.”