- Live Coding for Artists and Designers
- Live Coding for Artists and Designers
- Learnings from Our first 3D Game in Godot
- Freeze+Press
Dave Pagurek is a Toronto graphics programmer working on video editing software at Butter and on the WebGL and WebGPU features of p5.js.
- Beginner-Friendly Shader Programming in p5.js v2
- p5.strands Hybrid Hackathon
- Phosphor for Tectonic Typefaces
- Phosphor for Tectonic Typefaces
Eylul Dogruel is a multidisciplinary visual artist from Istanbul, Turkey. Her work focuses on the interaction between materials and and their style elements, and has been shown in international exhibits and events. In addition to favoring free and open sourced software in her own work, Eylul is involved in advocacy for free culture, open source software in art and art education. She also teaches photography part time in Istanbul Technical University and is a contributor to the Ubuntu Studio project.
- The elephant in the room: who owns the image?
Gábor is a Berlin-based computer toucher and generative artist. He alternates between solitary exploration and performative live coding, 8-bit microntrollers and shader programming, physical pen plots and pure visuals.
- Headless Hydra: Live coding on improbable devices
Helen Varley Jamieson is a theatre maker and digital artist, and one of the founders of UpStage. She has created many cyberformances in it as well as organising online festivals and giving workshops and presentations about UpStage and cyberformance for more than two decades. She is internationally recognised as a pioneer in this field. Helen is an advocate for the use of open source tools, and encourages artists to be curious about how the digital tools that they use actually work. She has presented UpStage several times at LGM and is involved in feminist open source networks and projects including the Eclectic Tech Carnival and Systerserver.
- UpStage
Jean-Michaël is interested in art, code, computer music and interactive show control. He develops and maintains a range of free & open-source software used for creative coding, digital and intermedia art, which he leverages in various installations and works. He leads technological development at the Société des Arts Technologiques in Montréal, QC where he manages projects ranging from open-source metaverse platforms to telepresence hardware, IoT platforms and generative AI systems. Much of his work has been focused on the ossia platform for which he is the lead developer. He enjoys organizing events centered on programming and media art and teaches all sorts of creative coding languages (PureData, Processing, OpenFrameworks, etc) to computer science, sound and graphics design students.
- FLOSS real-time visuals for media arts with ossia score
- GIMP: a Community, Free Software
- Exploring modern UI frameworks
- Making real-time generative visuals with Coollab
Kenneth Lim is an interaction designer and creative coder working with text and language in all its forms. He is based in London and is currently a senior lecturer at UAL Creative Computing Institute.
- Beginner-Friendly Shader Programming in p5.js v2
- p5.strands Hybrid Hackathon
Kit Kuksenok is a Berlin-based artist, writer, and coder. They work at Processing Foundation as Engineering Manager and p5.js Project Lead.
- Beginner-Friendly Shader Programming in p5.js v2
- p5.strands Hybrid Hackathon
I am the main developer of open-source, Universal 2D graphics editor PixiEditor and a founder of Pixi Labs.
- The Power of Node Driven 2D Workflows
Lasse Fister is a Designer and Software Developer. He is the founder and the Managing Director of Strong Type Systems GmbH. The company works with international clients and a global network of experts. Strong Type Systems is active at the intersection of typography, software development, and design, combining expertise from different domains, true creative thinking, and proficiency.
Lasse has over a decade of experience as a freelance web application developer, software developer, and font engineer in type production and type tooling.
He holds a design degree from Bauhaus University Weimar.
- RE:WIRE Workshop
- Welcome
- TypeRoof – The March to v1
- RE:WIRE
https://libregraphicsmeeting.org/2026/people/LGM/
- Lightning Talk: Thursday
- Lightning Talks: Friday
- Welcome
- Libre Graphics Meeting 2027
- Closing session
- RE:WIRE
- Design Students Experimenting with Free Software
Luke Plowden is a GPU programmer, filmmaker and contributor to the WebGL and WebGPU modes in p5.js. He is based in London.
- Beginner-Friendly Shader Programming in p5.js v2
- p5.strands Hybrid Hackathon
MABarbe is a student in film at Georgia State University. He takes interest in studying different production workflows, and trying to use exclusively FOSS software. He also tries to be multi-disciplinary, including many different fields of study in his work, such as music composition, 3D modelling, woodworking, film photography, conducting, and animation to name a few.
- ReWiring the Video Editor – Timeline as a Node
- State of Libre Graphics
Moon Davé (she/her) is an improvisational sound artist and technologist. She serves as the Processing Project Lead at the Processing Foundation. Moon loves to dive deep into the inner workings of computers, and always encourages people to be unafraid to do the same. She is passionate about digital privacy rights, libraries, archival, ASMR, DIY, and educational access. In her spare time she loves to bake, and work on MOONSHEETS (spreadsheet software).
- Expanding Processing’s Future With a Rust Rendering Engine
- Pluto's Revenge: rethinking Planet software for a community today
Manipulating colors of pixels with code for more than 35 years, likes figuring out how things work, or are possible with code, some experiments arestill in use across various software projects some of which, like babl, GEGL and ctx are in use by GIMP and he is the current maintainer.
- ctx vector desktop - rasterizing as late as possible
Perminder Singh is an Indian programmer with experience in GPU programming. He is an active contributor to OpenChemistry and a maintainer of p5.js, focusing especially on its WebGL stack and graphics features.
- Beginner-Friendly Shader Programming in p5.js v2
Perminder Singh is an Indian programmer with experience in GPU programming. He is an active contributor to OpenChemistry and a maintainer of p5.js, focusing especially on its WebGL stack and graphics features.
- p5.strands Hybrid Hackathon
- Soldering
- Tixl Skill Quest
- Liblast 3D asset pipeline
- mposition methods for bookbinding
- Counterpunch Font Editor: Faster, Safer Complex-Script Design