Swift Godot: Fixing the Multi-million dollar mistake
In a previous life, Miguel worked tirelessly to get Unity and other game engines to adopt .NET as a runtime to execute their game code, as it blended beauty and speed. And he dreamed that one day the pauses introduced by the garbage collector could one day be solved, but after decades this dream seems further away with each passing day. Meanwhile, a language of equal beauty and ergonomics emerged without any of these downsides. This talk will discuss both the rationale of the Swift bindings for Godot, as well as a bold proposal to integrate Swift into Godot itself.