Panagiotis Tsiapkolis
PhD student working on stylized rendering and artistic control. Hobby gamedev since 2010, pro since 2020. Started stylized rendering in 2016. I use Godot for my projects since 2016, and have released an open source framework for fighting games known as Castagne.
Session
11-05
16:00
25min
From watercolors to mechs: Stylized rendering and asset pipelines in Godot
Panagiotis Tsiapkolis
Stylized 3D games have a lot of barriers to production. This talk breaks down some of the issues and ways to tackle them.
Talks
Redmond