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    <conference>
        <title>GodotCon 2023</title>
        <acronym>godotcon2023</acronym>
        <start>2023-11-04</start>
        <end>2023-11-05</end>
        <days>2</days>
        <timeslot_duration>00:05</timeslot_duration>
        <base_url>https://pretalx.c3voc.de</base_url>
        <logo>https://pretalx.c3voc.de/media/godotcon2023/img/banner_NwuxAsV.png</logo>
        <time_zone_name>Europe/Berlin</time_zone_name>
        
        
        <track name="Sponsor" slug="6073-sponsor"  color="#1f6599" />
        
        <track name="Workshops" slug="6071-workshops"  color="#536c31" />
        
        <track name="Talks" slug="6072-talks"  color="#478cbf" />
        
        <track name="Keynote" slug="6074-keynote"  color="#bf9232" />
        
    </conference>
    <day index='1' date='2023-11-04' start='2023-11-04T04:00:00+01:00' end='2023-11-05T03:59:00+01:00'>
        <room name='Atrium' guid='691e97a8-0b0c-4992-9aaf-5d289ec2fe7a'>
            <event guid='c260f7b5-4f24-52e0-9f3f-c54756fbce0d' id='57810'>
                <room>Atrium</room>
                <title>Opening Remarks</title>
                <subtitle></subtitle>
                <type>default</type>
                <date>2023-11-04T10:30:00+01:00</date>
                <start>10:30</start>
                <duration>00:25</duration>
                <abstract></abstract>
                <slug>godotcon2023-57810-opening-remarks</slug>
                <track></track>
                
                <persons>
                    <person id='4703'>Johannes Ebner</person><person id='4704'>Emilio Coppola</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/48/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/48/feedback/</feedback_url>
            </event>
            
        </room>
        <room name='New York' guid='62170b82-4ae0-4eec-8a17-3e4a30db1f23'>
            <event guid='986386e4-ecc8-5476-a152-aaabbff48768' id='57849'>
                <room>New York</room>
                <title>Godot GIS - We Ain&apos;t Playin&apos;</title>
                <subtitle></subtitle>
                <type>Talk</type>
                <date>2023-11-04T12:00:00+01:00</date>
                <start>12:00</start>
                <duration>00:25</duration>
                <abstract>This talk covers my new project, Xoronaut, which is an plugin to Godot 4. The presentation will show progress in reading the two main kinds of GIS files, vector and raster.</abstract>
                <slug>godotcon2023-57849-godot-gis-we-ain-t-playin-</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4707'>Paul Schrum</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/V7T9TH/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/V7T9TH/feedback/</feedback_url>
            </event>
            <event guid='b06938f1-4e1d-55f6-87a0-df58b58023be' id='57803'>
                <room>New York</room>
                <title>Powering your Godot Game with Steam</title>
                <subtitle></subtitle>
                <type>Talk (30 minutes)</type>
                <date>2023-11-04T12:30:00+01:00</date>
                <start>12:30</start>
                <duration>00:25</duration>
                <abstract>The talk will give an overview of GodotSteam: how and why it started, how it helps developers leverage the full functionality of Valve&apos;s Steamworks API, games that use it to add cool stuff for their players, and where the project is going in the future.</abstract>
                <slug>godotcon2023-57803-powering-your-godot-game-with-steam</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4690'>GP Garcia</person>
                </persons>
                <language>en</language>
                <description>There are many popular use-cases such as achievements, statistics, leaderboards, and Play Together, but there are more advanced concepts like Workshop, Inventory, and Networking, which can be rather intimidating. The project aims to make adding these less complicated for developers and to speed up their integration.

Many popular games, such as Dome Keeper and TailQuest, take full advantage of Steamworks, but there are some excellent examples among lesser-known games like Ailin:Traps and Treasures and Chicken Fight. They have actively engaged their communities through mods, custom maps, in-game purchases, and multiple ways to play.

Additions are coming soon, such as SteamMultiplayerPeer, which allows Godot to use Steam as a transport layer and mix higher-level networking nodes with Steamworks. Also, companion apps, such as GodotSteam UGC Uploader and GodotSteam Uploader, will ease the process of adding Workshop items and uploading builds to Steam itself.

While GodotSteam can help developers add a lot of cool functionality to their games, the project obviously would not be as good without its community. The project has greatly improved through tutorials, pull-requests, testing, suggestions, and participation from folks of all skill levels. My goal is to make sure the community knows how to take advantage of GodotSteam&#8217;s full list of features.</description>
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202325/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202325/feedback/</feedback_url>
            </event>
            <event guid='fa71eed9-9227-52a7-b3a6-4ca823c8762f' id='57805'>
                <room>New York</room>
                <title>The Making of Abandoned Spaceship Demo Scene</title>
                <subtitle></subtitle>
                <type>Talk (60 minutes)</type>
                <date>2023-11-04T14:30:00+01:00</date>
                <start>14:30</start>
                <duration>00:55</duration>
                <abstract>In this talk, I will break my process down, describing how every step was made.</abstract>
                <slug>godotcon2023-57805-the-making-of-abandoned-spaceship-demo-scene</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4691'>Jaanus Jaggo</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202334/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202334/feedback/</feedback_url>
            </event>
            <event guid='ff978df1-5082-5363-a166-f1e6506e8b05' id='57807'>
                <room>New York</room>
                <title>In-house editor plugins and tooling</title>
                <subtitle></subtitle>
                <type>Talk (60 minutes)</type>
                <date>2023-11-04T15:30:00+01:00</date>
                <start>15:30</start>
                <duration>00:55</duration>
                <abstract>In this presentation I&apos;ll go over the inhouse plugins and tooling we created for Koira.</abstract>
                <slug>godotcon2023-57807-in-house-editor-plugins-and-tooling</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4692'>Sander Vanhove</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202319/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202319/feedback/</feedback_url>
            </event>
            <event guid='e94d64a4-d31e-521d-9320-438ef2b2eee1' id='57809'>
                <room>New York</room>
                <title>The journey to Godot 4: what can you expect?</title>
                <subtitle></subtitle>
                <type>Talk (30 minutes)</type>
                <date>2023-11-04T16:30:00+01:00</date>
                <start>16:30</start>
                <duration>00:25</duration>
                <abstract></abstract>
                <slug>godotcon2023-57809-the-journey-to-godot-4-what-can-you-expect-</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4693'>Miskatonic Studio</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon20239/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon20239/feedback/</feedback_url>
            </event>
            <event guid='2786ffd0-47fb-5e06-8013-e896ec7ef796' id='57798'>
                <room>New York</room>
                <title>Lightning Talks Saturday</title>
                <subtitle></subtitle>
                <type>default</type>
                <date>2023-11-04T17:00:00+01:00</date>
                <start>17:00</start>
                <duration>00:55</duration>
                <abstract></abstract>
                <slug>godotcon2023-57798-lightning-talks-saturday</slug>
                <track></track>
                
                <persons>
                    
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/46/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/46/feedback/</feedback_url>
            </event>
            
        </room>
        <room name='Redmond' guid='b0f4f0ee-04fd-55a9-b803-459f6b6e0571'>
            <event guid='d95e1866-5b07-5ecd-87d2-5e78f2b1103e' id='57791'>
                <room>Redmond</room>
                <title>The Future of Rendering in Godot</title>
                <subtitle></subtitle>
                <type>default</type>
                <date>2023-11-04T11:00:00+01:00</date>
                <start>11:00</start>
                <duration>00:55</duration>
                <abstract>I would like to briefly introduce major design decisions in Godot&apos;s current renderers and how they fit into the landscape in the industry.</abstract>
                <slug>godotcon2023-57791-the-future-of-rendering-in-godot</slug>
                <track>Keynote</track>
                
                <persons>
                    <person id='4685'>Clay John</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/3/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/3/feedback/</feedback_url>
            </event>
            <event guid='87cd7294-5823-516a-bdc3-261c4e832f7f' id='57793'>
                <room>Redmond</room>
                <title>How a C/C++ noob ported DOOM to run in Godot using GDExtension</title>
                <subtitle></subtitle>
                <type>Talk (60 minutes)</type>
                <date>2023-11-04T12:00:00+01:00</date>
                <start>12:00</start>
                <duration>00:55</duration>
                <abstract>DOOM is a famous and supreme feat of programming, studied and beloved by game developers across time, so of course, it should be ported to Godot. This talk is ideal for viewers looking to explore GDExtensions, or who have an passion for demon slaying.</abstract>
                <slug>godotcon2023-57793-how-a-c-c-noob-ported-doom-to-run-in-godot-using-gdextension</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4686'>Adam Scott</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon20231/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon20231/feedback/</feedback_url>
            </event>
            <event guid='182a6e12-f264-5b3f-bb65-b1a43df4c6ac' id='57795'>
                <room>Redmond</room>
                <title>How to publish your game on Xbox</title>
                <subtitle></subtitle>
                <type>Talk (60 minutes)</type>
                <date>2023-11-04T14:30:00+01:00</date>
                <start>14:30</start>
                <duration>00:55</duration>
                <abstract>.</abstract>
                <slug>godotcon2023-57795-how-to-publish-your-game-on-xbox</slug>
                <track>Sponsor</track>
                
                <persons>
                    <person id='4687'>Neil Holmes</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202321/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202321/feedback/</feedback_url>
            </event>
            <event guid='46e6e6da-ea51-50fc-b839-25534021474c' id='57797'>
                <room>Redmond</room>
                <title>About Ramatak</title>
                <subtitle></subtitle>
                <type>Talk (60 minutes)</type>
                <date>2023-11-04T15:30:00+01:00</date>
                <start>15:30</start>
                <duration>00:55</duration>
                <abstract>.</abstract>
                <slug>godotcon2023-57797-about-ramatak</slug>
                <track>Sponsor</track>
                
                <persons>
                    <person id='4722'>HP van Braam</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202329/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202329/feedback/</feedback_url>
            </event>
            <event guid='0f84cf60-d7ef-5f87-ab05-08c11752c23e' id='57850'>
                <room>Redmond</room>
                <title>Running an indie game dev studio based on Godot: the good, the bad and the ugly</title>
                <subtitle></subtitle>
                <type>Talk</type>
                <date>2023-11-04T16:30:00+01:00</date>
                <start>16:30</start>
                <duration>00:25</duration>
                <abstract>SenAm Games is an indie game studio from Munich, Germany, founded in 2018 and built on top of the Godot game engine. Since then, they have released their first commercial game &quot;Hauma&quot; and finished several serious game projects for clients.
This talk will give insights into SenAm Games&apos; journey with Godot engine and touch on their experience regarding business development, ecosystem and technology and why they continue to use Godot. How did the publishers react? Was it easy to find artists? And what were the technological roadblocks compared to more established game engines?</abstract>
                <slug>godotcon2023-57850-running-an-indie-game-dev-studio-based-on-godot-the-good-the-bad-and-the-ugly</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4708'>Senad Hrnjadovic</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/NXJVGG/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/NXJVGG/feedback/</feedback_url>
            </event>
            <event guid='212c30eb-42fb-5db8-87ed-4959aac2d43a' id='57866'>
                <room>Redmond</room>
                <title>Swift Godot: Fixing the Multi-million dollar mistake</title>
                <subtitle></subtitle>
                <type>Talk (60 minutes)</type>
                <date>2023-11-04T17:00:00+01:00</date>
                <start>17:00</start>
                <duration>00:55</duration>
                <abstract>In a previous life, Miguel worked tirelessly to get Unity and other game engines to adopt .NET as a runtime to execute their game code, as it blended beauty and speed.  And he dreamed that one day the pauses introduced by the garbage collector could one day be solved, but after decades this dream seems further away with each passing day. Meanwhile, a language of equal beauty and ergonomics emerged without any of these downsides. This talk will discuss both the rationale of the Swift bindings for Godot, as well as a bold proposal to integrate Swift into Godot itself.</abstract>
                <slug>godotcon2023-57866-swift-godot-fixing-the-multi-million-dollar-mistake</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4771'>Miguel de Icaza</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/W89WUZ/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/W89WUZ/feedback/</feedback_url>
            </event>
            
        </room>
        <room name='Chicago' guid='8d5e3c9a-3df0-407b-a203-2dd8f911a927'>
            <event guid='b8304d8e-1a02-5d7f-b218-332ab88d9410' id='57854'>
                <room>Chicago</room>
                <title>Mastering the 4.x TileMaps</title>
                <subtitle></subtitle>
                <type>Workshop (120 minutes)</type>
                <date>2023-11-04T11:00:00+01:00</date>
                <start>11:00</start>
                <duration>02:00</duration>
                <abstract>As a long time contributor on the editor and its UI, I was hired for a year to fully re-write the TileMap and TileSet editor. So in this workshop, we will see how to setup a TileSet with rendering, collisions and everything needed to create a top-down adventure game.</abstract>
                <slug>godotcon2023-57854-mastering-the-4-x-tilemaps</slug>
                <track>Workshops</track>
                
                <persons>
                    <person id='4723'>Gilles Roudi&#232;re</person>
                </persons>
                <language>en</language>
                <description>First we will see how to use the TileMap editor to its full potential, to efficiently paint maps. We will also explore how to use the TileSet and TileMap APIs for procedural content. The final goal of this workshop will be to create a 2D top-down prototype with full 3D collisions.

That will also be the opportunity for me to explain the different design choices I made while reworking the editors. And why, with a little hindsight, some might be better than others... I will discuss a bit how things could be improved in the future too, to make those editors simpler to use and more straightforward to understand.</description>
                <recording>
                    <license></license>
                    <optout>true</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/HRBZK8/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/HRBZK8/feedback/</feedback_url>
            </event>
            <event guid='ae50163c-04f5-5ba4-ad63-ad83229549cd' id='57801'>
                <room>Chicago</room>
                <title>Make point n&apos; click games the easy way with Popochiu</title>
                <subtitle></subtitle>
                <type>Workshop (120 minutes)</type>
                <date>2023-11-04T14:30:00+01:00</date>
                <start>14:30</start>
                <duration>02:00</duration>
                <abstract>How to quickly make a point n&apos; click game using Popochiu 2.0.</abstract>
                <slug>godotcon2023-57801-make-point-n-click-games-the-easy-way-with-popochiu</slug>
                <track>Workshops</track>
                
                <persons>
                    <person id='4689'>Mateo Robayo Rodr&#237;guez</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>true</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/39/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/39/feedback/</feedback_url>
            </event>
            
        </room>
        
    </day>
    <day index='2' date='2023-11-05' start='2023-11-05T04:00:00+01:00' end='2023-11-06T03:59:00+01:00'>
        <room name='Atrium' guid='691e97a8-0b0c-4992-9aaf-5d289ec2fe7a'>
            <event guid='4794cdea-aa59-5d47-81c8-7bbe1685eaf3' id='57831'>
                <room>Atrium</room>
                <title>Fireside Chat</title>
                <subtitle></subtitle>
                <type>default</type>
                <date>2023-11-05T16:30:00+01:00</date>
                <start>16:30</start>
                <duration>00:55</duration>
                <abstract></abstract>
                <slug>godotcon2023-57831-fireside-chat</slug>
                <track></track>
                
                <persons>
                    <person id='4704'>Emilio Coppola</person><person id='4705'>R&#233;mi Verschelde</person><person id='4714'>Krystof Klestil</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/51/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/51/feedback/</feedback_url>
            </event>
            <event guid='1b103f97-0ba7-5a61-87e6-b7da50c44c14' id='57832'>
                <room>Atrium</room>
                <title>Closing Remarks</title>
                <subtitle></subtitle>
                <type>default</type>
                <date>2023-11-05T17:30:00+01:00</date>
                <start>17:30</start>
                <duration>00:30</duration>
                <abstract></abstract>
                <slug>godotcon2023-57832-closing-remarks</slug>
                <track></track>
                
                <persons>
                    
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/52/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/52/feedback/</feedback_url>
            </event>
            
        </room>
        <room name='New York' guid='62170b82-4ae0-4eec-8a17-3e4a30db1f23'>
            <event guid='fb957cea-1d70-525b-a69f-347224d0e87a' id='57819'>
                <room>New York</room>
                <title>(Simplified) Flight Simulation Library</title>
                <subtitle></subtitle>
                <type>Talk (30 minutes)</type>
                <date>2023-11-05T11:30:00+01:00</date>
                <start>11:30</start>
                <duration>00:25</duration>
                <abstract>Realistic flight physics adds fun, but just for some pew pew and whoosh a scientifically accurate library is too much. This talk presents a GDScript flight library, but with just the parts you really need.</abstract>
                <slug>godotcon2023-57819--simplified-flight-simulation-library</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4697'>Fernando &quot;Vela&quot; Cosentino</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202326/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202326/feedback/</feedback_url>
            </event>
            <event guid='7a1abd57-d4a9-5b22-a990-6bece517483a' id='57813'>
                <room>New York</room>
                <title>Bending wires: Deconstruction of Robot Detour&apos;s main mechanic</title>
                <subtitle></subtitle>
                <type>Talk (30 minutes)</type>
                <date>2023-11-05T12:00:00+01:00</date>
                <start>12:00</start>
                <duration>00:25</duration>
                <abstract>I am making a puzzle game with a robot on a wire, and we can bend the wire around walls and corners. It really looks complex, but in this talk I deconstruct it to like 10-ish simple steps.</abstract>
                <slug>godotcon2023-57813-bending-wires-deconstruction-of-robot-detour-s-main-mechanic</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4694'>Ivan Bushmin</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon20236/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon20236/feedback/</feedback_url>
            </event>
            <event guid='e5524f23-6e67-5e50-add4-c6d51a7e0024' id='57817'>
                <room>New York</room>
                <title>Super-charging content production with Godot addons</title>
                <subtitle></subtitle>
                <type>Talk (30 minutes)</type>
                <date>2023-11-05T12:30:00+01:00</date>
                <start>12:30</start>
                <duration>00:25</duration>
                <abstract>This talk, led by &apos;bitbrain&apos;, delves into the common pitfalls that derail many game projects and emphasizes the importance of a solid content pipeline.</abstract>
                <slug>godotcon2023-57817-super-charging-content-production-with-godot-addons</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4696'>Miguel Gonzalez Sanchez</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202311/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202311/feedback/</feedback_url>
            </event>
            <event guid='1fe1e604-d812-5b8d-b672-3d0b188b6751' id='57815'>
                <room>New York</room>
                <title>Volumetric Video in Godot: The Making of Strange Light, an Extended-Reality Experience</title>
                <subtitle></subtitle>
                <type>Talk (30 minutes)</type>
                <date>2023-11-05T14:30:00+01:00</date>
                <start>14:30</start>
                <duration>00:25</duration>
                <abstract>To create Strange Light, an extended reality documentary that premiered at the 2023 Arts &amp; Ideas Festival in New Haven, CT, USA, creators Kit Hung &amp; JLS Gangwisch developed a workflow to import and animate volumetric video captured with Brekel Point Cloud into their Godot 4.0 project. In this talk, JLS Gangwisch will demonstrate these tools and discuss using Godot for documentary and extended reality projects.</abstract>
                <slug>godotcon2023-57815-volumetric-video-in-godot-the-making-of-strange-light-an-extended-reality-experience</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4695'>JLS Gangwisch</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon20234/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon20234/feedback/</feedback_url>
            </event>
            <event guid='be44ea6b-188e-5514-83a5-593072159fe8' id='57811'>
                <room>New York</room>
                <title>Lightning Talks Sunday</title>
                <subtitle></subtitle>
                <type>default</type>
                <date>2023-11-05T15:00:00+01:00</date>
                <start>15:00</start>
                <duration>00:55</duration>
                <abstract></abstract>
                <slug>godotcon2023-57811-lightning-talks-sunday</slug>
                <track></track>
                
                <persons>
                    
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/47/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/47/feedback/</feedback_url>
            </event>
            
        </room>
        <room name='Redmond' guid='b0f4f0ee-04fd-55a9-b803-459f6b6e0571'>
            <event guid='e8255f95-8954-5049-90eb-dfa014b6184e' id='57821'>
                <room>Redmond</room>
                <title>GDScript: Past, Present, and Future</title>
                <subtitle></subtitle>
                <type>Talk (30 minutes)</type>
                <date>2023-11-05T10:30:00+01:00</date>
                <start>10:30</start>
                <duration>00:55</duration>
                <abstract>In this talk I present a little bit of history of GDScript, how it is in the current state, and what are the plans for the future years.</abstract>
                <slug>godotcon2023-57821-gdscript-past-present-and-future</slug>
                <track>Keynote</track>
                
                <persons>
                    <person id='4698'>George Marques</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202313/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202313/feedback/</feedback_url>
            </event>
            <event guid='6202cf9f-53aa-58f3-bc10-7c9a08d0d83b' id='57823'>
                <room>Redmond</room>
                <title>Looking good!: Achieving the best graphical quality in Godot</title>
                <subtitle></subtitle>
                <type>Talk (60 minutes)</type>
                <date>2023-11-05T11:30:00+01:00</date>
                <start>11:30</start>
                <duration>00:55</duration>
                <abstract>One of the biggest prejudices amongst the game dev community that has not tried Godot yet is that the engine is &#8220;only good for 2D games!&#8221;. Every day Godot is improving its capabilities to render 3D environments more and more, and to put these prejudices to the ground, we took three months to try to achieve the best graphical quality we could for our next game.

Come join us in this talk where we talk about what a team of two people, an artist and an engineer, learned from this experience, what&#8217;s amazing, what could be improved, and what didn&#8217;t work: Godot 4.2 capabilities, importing assets from Blender to Godot, rendering techniques, workflow, topology, material blending, asset management, level of detail and much more.</abstract>
                <slug>godotcon2023-57823-looking-good-achieving-the-best-graphical-quality-in-godot</slug>
                <track>Sponsor</track>
                
                <persons>
                    <person id='4699'>Fernando Spina</person><person id='4718'>Lisandro &quot;NoidEXE&quot; Lorea</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202331/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202331/feedback/</feedback_url>
            </event>
            <event guid='1364f061-990e-5c32-9dc5-daecc9bec7c9' id='57825'>
                <room>Redmond</room>
                <title>Viewports: An Overview</title>
                <subtitle></subtitle>
                <type>Talk (30 minutes)</type>
                <date>2023-11-05T12:30:00+01:00</date>
                <start>12:30</start>
                <duration>00:25</duration>
                <abstract>Many overlook viewports&apos; potential, but they&apos;re essential for technical art. Join me to explore hands-on examples in Dome-Keeper, Franzy Fury and more.</abstract>
                <slug>godotcon2023-57825-viewports-an-overview</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4701'>Raffaele Picca</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/42/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/42/feedback/</feedback_url>
            </event>
            <event guid='86d4958a-cac9-52ce-96d0-fe335bed5767' id='57826'>
                <room>Redmond</room>
                <title>Next-Gen Multiplayer Game Development with The Mirror</title>
                <subtitle></subtitle>
                <type>default</type>
                <date>2023-11-05T14:30:00+01:00</date>
                <start>14:30</start>
                <duration>00:55</duration>
                <abstract>Building multiplayer games with physics and great graphics is extremely complex. The Mirror simplifies this with out-of-the-box networked Jolt physics, authentication, databases, deployments, analytics, REST APIs, tailored shaders, Godot GLB imports, payment rails, marketplace, revshare, and more. The Mirror draws inspiration from Roblox, Garry&apos;s Mod, Second Life, and Red Faction. Join us for a demo and meet the founder, Jared - he&apos;d love your thoughts on what features you&apos;d like prioritized.</abstract>
                <slug>godotcon2023-57826-next-gen-multiplayer-game-development-with-the-mirror</slug>
                <track>Sponsor</track>
                
                <persons>
                    <person id='4724'>Jared McCluskey</person><person id='4770'>Wojtek Pe</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/49/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/49/feedback/</feedback_url>
            </event>
            <event guid='80b03c91-67e5-5245-af18-ad5a868b9d7d' id='57827'>
                <room>Redmond</room>
                <title>Building Automotive HMI with Godot &amp; RenderCore</title>
                <subtitle></subtitle>
                <type>default</type>
                <date>2023-11-05T15:30:00+01:00</date>
                <start>15:30</start>
                <duration>00:25</duration>
                <abstract>The field of automotive HMI has evolved into a sophisticated intersection of functionality, compliance, and dynamic visuals. We&apos;ll discuss the requirements, the reasons for choosing Godot, and the custom runtime integration with RenderCoreTM. Additionally, we&apos;ll delve into the modifications made to the engine and editor to accommodate multiple scripts, GLSL shaders, and the conversion from C# to CS, ensuring traceability.</abstract>
                <slug>godotcon2023-57827-building-automotive-hmi-with-godot-rendercore</slug>
                <track>Sponsor</track>
                
                <persons>
                    <person id='4702'>Harsha Padmanabha</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/50/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/50/feedback/</feedback_url>
            </event>
            <event guid='6edc3d31-a253-5144-93cd-a4b17d622f05' id='57824'>
                <room>Redmond</room>
                <title>From watercolors to mechs: Stylized rendering and asset pipelines in Godot</title>
                <subtitle></subtitle>
                <type>Talk (30 minutes)</type>
                <date>2023-11-05T16:00:00+01:00</date>
                <start>16:00</start>
                <duration>00:25</duration>
                <abstract>Stylized 3D games have a lot of barriers to production. This talk breaks down some of the issues and ways to tackle them.</abstract>
                <slug>godotcon2023-57824-from-watercolors-to-mechs-stylized-rendering-and-asset-pipelines-in-godot</slug>
                <track>Talks</track>
                
                <persons>
                    <person id='4700'>Panagiotis Tsiapkolis</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>false</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/33/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/33/feedback/</feedback_url>
            </event>
            
        </room>
        <room name='Chicago' guid='8d5e3c9a-3df0-407b-a203-2dd8f911a927'>
            <event guid='05577d73-c5a7-5fb1-be5b-2c49dccd0f75' id='57829'>
                <room>Chicago</room>
                <title>Introduction to Godot multiplayer and the W4 Cloud</title>
                <subtitle></subtitle>
                <type>Workshop (120 minutes)</type>
                <date>2023-11-05T10:30:00+01:00</date>
                <start>10:30</start>
                <duration>02:00</duration>
                <abstract>.</abstract>
                <slug>godotcon2023-57829-introduction-to-godot-multiplayer-and-the-w4-cloud</slug>
                <track>Workshops</track>
                
                <persons>
                    <person id='4720'>Fabio Alessandrelli</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>true</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202332/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/godotcon202332/feedback/</feedback_url>
            </event>
            <event guid='2641ca8f-4fbc-5501-9b0c-c9a01c597dc6' id='57830'>
                <room>Chicago</room>
                <title>Integrate PlayFab using godot-playfab</title>
                <subtitle></subtitle>
                <type>Workshop (120 minutes)</type>
                <date>2023-11-05T14:30:00+01:00</date>
                <start>14:30</start>
                <duration>02:00</duration>
                <abstract>Learn why a backend is necessary even for your single player game, what you can do with it and how it supports both your players and you, as a developer.</abstract>
                <slug>godotcon2023-57830-integrate-playfab-using-godot-playfab</slug>
                <track>Workshops</track>
                
                <persons>
                    <person id='4703'>Johannes Ebner</person>
                </persons>
                <language>en</language>
                
                <recording>
                    <license></license>
                    <optout>true</optout>
                </recording>
                <links></links>
                <attachments></attachments>

                <url>https://pretalx.c3voc.de/godotcon2023/talk/41/</url>
                <feedback_url>https://pretalx.c3voc.de/godotcon2023/talk/41/feedback/</feedback_url>
            </event>
            
        </room>
        
    </day>
    
</schedule>
